This commit is contained in:
NYAN CAT 2019-10-04 08:47:01 +03:00
parent b71f320fd0
commit 5a73ad3844
10 changed files with 266 additions and 134 deletions

View File

@ -1,3 +0,0 @@
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Costura />
</Weavers>

View File

@ -1,111 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="Costura" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:all>
<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCompression" type="xs:boolean">
<xs:annotation>
<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCleanup" type="xs:boolean">
<xs:annotation>
<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- -->
<!-- ILMerge project-specific settings. Almost never need to be set explicitly. -->
<!-- for details, see http://research.microsoft.com/en-us/people/mbarnett/ilmerge.aspx -->
<!-- -->
<!-- *** set this file to Type=None, CopyToOutput=Never *** -->
<!-- If True, all copy local dependencies will also be merged from referenced projects whether they are referenced in the current project explicitly or not -->
<ILMergeTransitive>true</ILMergeTransitive>
<!-- Extra ILMerge library paths (semicolon-separated). Dont put your package dependencies here, they will be added automagically -->
<ILMergeLibraryPath></ILMergeLibraryPath>
<!-- The solution NuGet package directory if not standard 'SOLUTION\packages' -->
<ILMergePackagesPath></ILMergePackagesPath>
<!-- The merge order file name if differs from standard 'ILMergeOrder.txt' -->
<ILMergeOrderFile></ILMergeOrderFile>
<!-- The strong key file name if not specified in the project -->
<ILMergeKeyFile></ILMergeKeyFile>
<!-- The assembly version if differs for the version of the main assembly -->
<ILMergeAssemblyVersion></ILMergeAssemblyVersion>
<!-- added in Version 1.0.4 -->
<ILMergeFileAlignment></ILMergeFileAlignment>
<!-- added in Version 1.0.4, default=none -->
<ILMergeAllowDuplicateType></ILMergeAllowDuplicateType>
<!-- If the <see cref="CopyAttributes"/> is also set, any assembly-level attributes names that have the same type are copied over into the target assembly -->
<ILMergeAllowMultipleAssemblyLevelAttributes></ILMergeAllowMultipleAssemblyLevelAttributes>
<!-- See ILMerge documentation -->
<ILMergeAllowZeroPeKind></ILMergeAllowZeroPeKind>
<!-- The assembly level attributes of each input assembly are copied over into the target assembly -->
<ILMergeCopyAttributes></ILMergeCopyAttributes>
<!-- Creates a .pdb file for the output assembly and merges into it any .pdb files found for input assemblies, default=true -->
<ILMergeDebugInfo></ILMergeDebugInfo>
<!-- Target assembly will be delay signed -->
<ILMergeDelaySign></ILMergeDelaySign>
<!-- Types in assemblies other than the primary assembly have their visibility modified -->
<ILMergeInternalize></ILMergeInternalize>
<!-- The path name of the file that will be used to identify types that are not to have their visibility modified -->
<ILMergeInternalizeExcludeFile></ILMergeInternalizeExcludeFile>
<!-- XML documentation files are merged to produce an XML documentation file for the target assembly -->
<ILMergeXmlDocumentation></ILMergeXmlDocumentation>
<!-- External assembly references in the manifest of the target assembly will use full public keys (false) or public key tokens (true, default value) -->
<ILMergePublicKeyTokens></ILMergePublicKeyTokens>
<!-- Types with the same name are all merged into a single type in the target assembly -->
<ILMergeUnionMerge></ILMergeUnionMerge>
<!-- The version of the target framework, default 40 (works for 45 too) -->
<ILTargetPlatform></ILTargetPlatform>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,4 @@
# this file contains the partial list of the merged assemblies in the merge order
# you can fill it from the obj\CONFIG\PROJECT.ilmerge generated on every build
# and finetune merge order to your satisfaction

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
<Import Project="..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.props" Condition="Exists('..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -34,11 +34,8 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
</Reference>
<Reference Include="IconLib">
<HintPath>..\..\..\..\..\LimeUSB-Csharp\LimeUSB-Csharp\IconLib.dll</HintPath>
<HintPath>.\IconLib.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
@ -68,17 +65,32 @@
<Compile Include="Packet.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="ILMerge.props" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="ILMergeOrder.txt" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Fody.6.0.0\build\Fody.targets" Condition="Exists('..\packages\Fody.6.0.0\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.0.0\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
<Error Condition="!Exists('..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.props'))" />
<Error Condition="!Exists('..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.targets'))" />
</Target>
<Import Project="..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.targets" Condition="Exists('..\..\..\packages\MSBuild.ILMerge.Task.1.0.5\build\MSBuild.ILMerge.Task.targets')" />
</Project>

View File

@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Miscellaneous.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Miscellaneous.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="4.1.0" targetFramework="net40" />
<package id="Fody" version="6.0.0" targetFramework="net40" developmentDependency="true" />
<package id="ILMerge" version="2.13.0307" targetFramework="net40" />
<package id="MSBuild.ILMerge.Task" version="1.0.5" targetFramework="net40" />
</packages>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
<Import Project="..\..\..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\..\..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -35,16 +35,16 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
<HintPath>..\..\..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.12.0.2\lib\net40\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\..\packages\Newtonsoft.Json.12.0.2\lib\net40\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.SQLite, Version=1.0.111.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
<HintPath>..\packages\System.Data.SQLite.Core.1.0.111.0\lib\net40\System.Data.SQLite.dll</HintPath>
<HintPath>..\..\..\packages\System.Data.SQLite.Core.1.0.111.0\lib\net40\System.Data.SQLite.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
@ -71,19 +71,18 @@
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Fody.6.0.0\build\Fody.targets" Condition="Exists('..\packages\Fody.6.0.0\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.0.0\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
<Error Condition="!Exists('..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets'))" />
<Error Condition="!Exists('..\..\..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Fody.6.0.0\build\Fody.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
</Target>
<Import Project="..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets" Condition="Exists('..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets')" />
<Import Project="..\..\..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets" Condition="Exists('..\..\..\packages\System.Data.SQLite.Core.1.0.111.0\build\net40\System.Data.SQLite.Core.targets')" />
<Import Project="..\..\..\packages\Fody.6.0.0\build\Fody.targets" Condition="Exists('..\packages\Fody.6.0.0\build\Fody.targets')" />
</Project>