[]Updated password recovery - thanks to @thi67 []Compiled files will be written in /Binaries/ - thanks to @MrDevBot []Fixed ping []Added remote shell []Added chat []Minor bugs fixed
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Client.Handle_Packet;
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using Client.MessagePack;
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using Client.Sockets;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace Client.Helper
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{
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public partial class FormChat : Form
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{
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public FormChat()
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{
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InitializeComponent();
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}
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private void TextBox1_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.KeyData == Keys.Enter && !string.IsNullOrWhiteSpace(textBox1.Text))
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{
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richTextBox1.AppendText("Me: " + textBox1.Text + Environment.NewLine);
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MsgPack msgpack = new MsgPack();
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msgpack.ForcePathObject("Packet").AsString = "chat";
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msgpack.ForcePathObject("WriteInput").AsString = Environment.UserName + ": " + textBox1.Text + Environment.NewLine;
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ClientSocket.Send(msgpack.Encode2Bytes());
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textBox1.Clear();
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}
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}
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private void FormChat_FormClosing(object sender, FormClosingEventArgs e)
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{
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e.Cancel = true;
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}
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private void Timer1_Tick(object sender, EventArgs e)
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{
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if (!ClientSocket.IsConnected) Packet.GetFormChat.Dispose();
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}
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}
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}
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